Cart Carnage v2.0.3

Game Introduction

-----------------------------Notices----------------------------- I started working on another project much bigger than this one and I kind of abandond Cart Carnage. I'll try to continue this project. --------------------------Patch Notes-------------------------- -- New Enemy Turtle -- New Upgrades >>> 'Extra Ammo' >>> 'Sharper Fractals' >>> 'Eroding Shell' -- Fix bug where 'Freeze ray' will only last for 1 fame instead of 0.1s (Now 0.2s with 12/4/2025 buffs) -- Fix bug where 'Freeze ray' will make enemies jitter (I mean they still kind of jitter but lets ignore that) -- Reworked the core seeking effect of 'Hidden Magnets' & 'Neodymium Magnets' to be more accurate (Its a buff but Imo it looks visually less cool than the old one) -- 'Energy Cannon' damage increased 34x3 -> 44x3 -- 'Energy Cannon' cooldown increased 0.9s -> 1s -- 'Energy Cannon' knockback effect reduced 8 -> 5 -- 'Energy Cannon' will only do 1 instance of damage to sheilded enemies -- 'Efficiency III' cooldown reduction reduced 0.3s -> 0.2s -- '(Not Quite) Fractals' Mini projectile pierce decreased Infinite -> 2 -- '(Not Quite) Fractals' Mini projectile damage decreased 6 -> 3 -- '5 Big Booms' renamed to 'Crazy Big Booms' as it isn't relevant anymore -- 'Crazy Big Booms' damage bonus removed -- 'Crazy Big Booms' Aoe bonus reduced 25% -> 12% -- '*Tripple Shot' price increase 2050 -> 2550 -- 'It's No Cooldown' price increase 12345 -> 12500 -- 'Crazy Big Booms' price reduced 13000 -> 12500 -----------------------------Quick Buffs----------------------------- 12/4/2025 -- '(Not Quite) Fractals' Mini projectile damage increased 7 -> 8 -- 'Its No Cooldown' Damage reduction reduced 70% -> 65% -- 'Freeze Ray' Freeze duration increased 0.1s -> 0.2s --------------------Next Update Completion:-------------------- >Encoded Save Code: 100% >Difficulties: ~63% >New Upgrades: 0/3 #Cave

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TinFireDoodle

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