Data storage test

Game Introduction

I am now using adapted techniques from this project to store a great many adventures in this project - https://scratch.mit.edu/projects/329352910/ - the actual decompression is hidden completely by a progress bar. Storing data in variables allows me to fit 4 or 5 adventures into a project. The restriction is imposed by the maximum json size allowed in a project. If I store the data as images and scan them at run-time then I can store a great many more adventures into a single project. It takes around 7 seconds on my computer to load the Zork adventure with this method but I'm interested to see how long it takes on other computers. Credit to @gor-dee for a large improvement in speed from his suggestion to use transparency and "touching sprite" as opposed to using black and white and "touching black". #techdemo I was working on some projects that required massive amounts of data I had to come up with a way of storing the data without pushing the project.json file over the size limit. This was my solution and has been used in several of my text adventure games.)

How To Play

I'm playing around with a method to allow me to store more adventures in my z-code interpreter project - https://scratch.mit.edu/projects/326783299/. This test loads the game data for Zork. After running this, please add the time it takes to the comments (and maybe the type of computer). Also, whether you think it would be too long to wait for an adventure to load.

Author

RokCoder

Category

Game Information

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