Rising Undead 2 (Zombie Shooter 2)
Game Introduction
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FORMERLY KNOWN AS "ZOMBIE SHOOTER 2" Can we get this featured? https://scratch.mit.edu/studios/4228481/ Zombie Shooter 3 (work in progress): https://scratch.mit.edu/projects/554193993/ PLEASE READ THESE BEFORE PLAYING Pls ❤️and ⭐️ cuz I worked on it for about 15 hours How to beat this game: kill the final boss on wave 50 intro music: OST-Xenogen background music: Astronomia Reload this game if not loading correctly. DO NOT PLAY IF THE SCREEN SHOWS THAT IT IS UPDATING! Sometimes the thumbnail doesn’t somehow show please add this to other studios! Free Version: https://scratch.mit.edu/projects/407317613/ Harder version: https://scratch.mit.edu/projects/391246148/ Chaos version: https://scratch.mit.edu/projects/391205883/ Lag-free: https://forkphorus.github.io/#390638539 Notes --------------------------------------------------------------- please report bugs in the comments! I have already fixed a few bugs this is not mobile compatible the loading may take a few seconds if you max out all the guns, the game will lag You can buy each upgrade 3 times Update Notes --------------------------------------------------------------- v2.1 - nerfed machine gun, updated buttons, removed hourly spin, faster loading, updated UI Controls --------------------------------------------------------------- [Enter] switch gamemodes [Up arrow/W] move forwards [Down arrow/S] move downwards [Left arrow/A] turn left [Right arrow/D] turn right [Space] shoot [P] shop/pause [M] mute/unmute [K] switch to keyboard/mouse controls/faster turning [1] switch gun to pistol [2] switch gun to machine gun [3] switch gun to sniper [4] switch gun to giant pistol (my own invention, only available over wave 5) [5] switch gun to quad pistol (my own invention, only available after wave 10, bursts 4 times per shot (default)) [6] switch gun to smg (only available over wave 10) [7] switch gun to minigun (50 shots per 8 sec, only available after wave wave 15) [8] switch gun to ultra burst (my own invention, 8 shots per 1 sec only available after wave 20) [9] switch gun to double fire pistol (my own invention, 2 shots per 0.5 secs, reload time of 1 sec, only available over wave 30) [0] switch gun to rocket launcher (It has a damage of 10, only available over wave 40, it doesn't have any upgrades) [Q] switch to crossbow (available over wave 3) Gamemodes --------------------------------------------------------------- survival - survive until wave 50 and kill boss infinity - survive as long as you can! xXBossXx - no bosses! Gun stats --------------------------------------------------------------- Gun damage: Pistol: 1.5 Machine gun: 1 Sniper: 2 (30% 3 damage) Giant pistol: 3 Quad pistol: 1 Minigun: 0.5 smg: 1 Ultra burst: 0.5 Double fire pistol: 1.5 Rocket launcher: 3.5 Crossbow: 1.5 some of the guns have knockback. Gun firing speed: Pistol: 0.4 sec Machine gun: 0.27 sec Sniper: 1 sec Giant pistol: 0.7 sec Quad pistol: 0.01, but reload time: 1.3 sec Minigun: 0.01 sec smg: 0.08 sec ultra burst: 1 sec double fire pistol: 1 sec rocket launcher: 5 sec Crossbow: 2 sec Other notes --------------------------------------------------------------- Boss zombie spawns every 10 waves Zombie stats --------------------------------------------------------------- Zombie lives: normal: 3 fast: 3 boss minion: 3 strong: 6 pi: 3 Strengthened: 5, but decreases the gun damage by 50% giant: 5 super strong: 10 ender: 15 mega strong: 25 boss: 55 on the first wave, but increases by 1 every 5 waves giant: 10 golden: 10 final boss: 100 Cash received when killed a zombie: normal: 1 boss minion: 1 fast: 2 strong: 3 strengthened: 3 super strong: 4 pi: 3 ender: 5 giant: 5, but spawns a mini giant zombie golden: 5 mega strong: 15 boss: 125 final boss: 10000 Zombie speed: * = multiply, / = divide normal: 0.9+(wave*0.1)/4 strong: 0.4+(wave*0.1)/4 super strong: 0.4+(wave*0.1)/4 strengthened: 0.6+(wave*0.1)/4 ender: 0.9+(wave*0.1)/4, and teleports 5-7 steps (teleport chance: 10%) boss minion: 1.5 fast: 2.9+(wave*0.15)/4 mega strong: 0.1+(wave*0.1)/4 giant: 0.2+(wave*0.1)/4 boss: 0.2 strengthened: 0.6+(wave*0.1)/4 golden: 0.4+(wave*0.1)/4 (zombies move faster every wave) final boss: 0 pi: 0.9+(wave*0.1)/4 Zombie colours: Normal: dark green strong: brown super strong: dark grey ender: purple fast: yellow mega strong: blue (its your doom cuz it has 25 health) boss minion: light grey outlines with purple inside and a bit of green and grey. strengthened: a bit of blue with a bit of grey in the middle giant: light grey golden: gold of course pi: white with pi symbol Credits --------------------------------------------------------------- Thanks for @Warfame for the tutorial! Thanks for @Funut for the tutorial on how to make a good button and FPS counter! (youtube: professor blue) Thanks for @Ots-Man for the crossbow idea! google for the sand image Tags #game
Author
LifeTecLoverYT
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