SSBG Nitro Engine

Game Introduction

All assets are from the original project, and all code is made by me. I know there's already a SSBG Engine, but given that the engine it's based off doesn't play much like a smash bros game, I made my own! CHANGELOG Update 10: added bair! shielding and grabs only really work with two players, so multiplayer is probably next! Update 9: tweaked placeholder blastzones and fair's knockback vertically Update 8: overhauled fair and made nair more powerful Update 7: fixed some hitboxes, added dair, sped up jabs, and tweaked some knockback amounts Update 6: added the full jab combo! now all I need is dair, bair, and smash attacks, and then I can move on to specials! Update 5: added the offscreen indicator things! next update will probably add the full jab combo, bair, and maybe proper blastzones+respawning Update 4: added a proper system for knockback for different moves. moves can now spike! (too bad I haven't added Dair yet) also no more sprite fencing Update 3: tweaked knockback distance, changed fastfalling to be a double-tap of S and added a debug key to respawn sandbag until I add blastzones Update 2: added sandbag, the first jab, and other stuff that I forget tbh its late Update 1: added hitboxes and a toggle for showing collision+hitboxes, also sped up the fair animation a bit

How To Play

A/D - Move L - Jump J (On Ground) - Attack/Dash Attack J (Midair) - Aerial W/A/D - Aim aerials K - Special (not added yet) U - Shield (VERY incomplete!!!) Double-tap S Midair - Fastfall R - Respawn Sandbag

Author

spybaz

Category

Game Information

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