4-stroke Piston Engine

Game Introduction

To turn on turbo mode: this does not work very well without turbo mode, and is still glitchy even then. Go to 'see inside' at the top right, should be below your account name. Next, go to the top left once the coding window opens and select "edit". This will bring down a drop menu, then select the turbo mode option, then you can mess around with it. the reason it needs turbo mode is so everything stays aligned as it may cause it to break. to put it bluntly, turbo mode essentially makes the framerate that scratch updates everything MUCH higher. Info for those who want to make an engine sim: Crank-cam rotation is 2:1 to get a proper rpm readout, have the crank rotate at rpm/6* as quickly as scratch can update normally(0.01 sec) Have the crank have a variable that constantly updates to its direction, then have another small sprite, that constantly goes to the crank sprite, and uses the aforementioned variable to point in the direction of the crank sprite, then it moves however many steps forward so it is near the edge of the crank. have this sprite set a variable to its y-value. For the piston, have the piston go the variable and go up a bit until it is aligned properly (ie, set Y to (Variable+##) for the connecting rod, have the end of it that connects to the piston centered, then have it constantly go to the piston, and point towards the sprite that is on the crank.

How To Play

It's not quite finished, but it's good enough, do whatever I guess. Turbo Mode Needed to work properly! Move the sliders for stuff Space=Starter To Start(this is for realistic mode): Set the Gas slider to 100, or set hold idle to 1, then just hold space until it catches.

Author

RetrogradeThinking

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