Custom IK Rigging Test

Game Introduction

As you wait for the project to load you could read this. (especially the last paragraph.) It's time for me to start trying custom rigs! IK rigs are different from the "starter" rigs that you may have started with. Yes, they do use bones but there is one fundamental difference that makes this different: One bone is able to control multiple. This is a huge timesaver for characters where instead of moving all the bones of a character to get them in position you could use less bones but get them in the same position in less time. It's not too hard to get it to work as well! Here's a tutorial by Ian Hubert: SHORT VERSION: https://scratch.mit.edu/discuss/youtube/77RvfjaWvRQ/ DETAILED VERSION: https://scratch.mit.edu/discuss/youtube/I6xOT17NtRQ/ It only get painful to do when you start making complex character rigs. Ok. Why do you think I know a bit about music making @spacehedgie_music story writing @spacehedgie (if you look hard enough) and animation? I'll talk more about it later, but I'd love to hear your thoughts. #animations

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spacehedgie_3D

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