Klokken Buurtoren Utrecht

Game Introduction

► CREDITS: Thanks to MFSERPH! * * * ► LINKS: https://www.utrechtsklokkenluidersgilde.nl/wp-content/uploads/luidschemas/buurschema.pdf https://www.utrechtsklokkenluidersgilde.nl/wp-content/uploads/2021/10/Buurklokkenkaartjes.pdf * * * ► UPDATES: --- ► NEXT EXTRAORDINARY PEAL: ---

How To Play

► a) Church bells: 1 (gM) = Grote Maria, C#1. 2 (kM) = Kleine Maria, D#1. 3 (A) = Andreas, E#1. 4 (Be) = Bertken, G#1. 5 (P&A) = Poncianus & Agnes, B#1↑. 6 (CA) = Catharina-Amalia, C#2↑. ► b) secular bells: B = Banklok, A#0↑. W = Waakklok, A1 (electrical). * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ► Luidschema*: ● Mon―Sat, 7:55 a.m. and 9:55 p.m. ― opening / closing town gates, Waakklok. ● Sat, 5:01 p.m. ― end of working week, Banklok. ● Sat, 5:30 to 5:40 p.m. ― ringing in the Sunday.* ►►*) The master ringer takes a "kaartje" from the card box. It shows, which combination or sequence of bells should be rung according to the season of the Church Year. So chances are that we hear something slightly different each Saturday evening. Our simulator here takes this surprise factor into account. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ► Keyboard ("kaartjes" / ringing sequences): 0 = Volgelui (1 out of 3 variants). 1 = Feest / festive (1 out of 24 variants). 2 = Algemeen / regular (1 out of 10 variants). 3 = Afwijkend / divergent (1 out of 3 variants). 4 = Advent (1 out of 2 variants). 5 = Vasten / Lent (1 out of 3 variants). 6 = Sterfdag / death anniversary Suster Bertken.

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bell_simulators

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Game Information

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